I’m not the kind of person who will talk about something over and over even though it was long ago and in the past. I mean Skyward Sword came out one year ago today. But that’s not a big deal at all. I’m not going to devote a blog post to its awesomeness. I don’t do things like that. Just kidding, I totally am. ROLL IT.
This time last year it was a Friday. I’d booked the day off work, and the next full week off as well. Solely so I could devote all my time to Skyward Sword. And then I remember the postman coming to the door, armed with my copy of the game and my limited edition Wii remote. And then I booted up the game.
I entered a Zelda world like never before. I met a younger Zelda, and was enchanted by hers and Link’s relationship. I wondered around Skyloft, was pushed off a cliff and flew on a giant Loftwing. It was all fun and games until it wasn’t, and Zelda was in dire need of being rescued yet again.
It’s safe to say I rose exceptionally to the challenge, and 40 hours later, Zelda’s neck was saved and I was emotionally sobbing over the games credits. Was it an easy 40 hours of game? You bet your arse it wasn’t. I’m not the best of gamers on the block, so Skyward Sword pushed my limited gaming skills, kind of like Ocarina of Time and Twilight Princess did previously.
Traumatic is a word that perfectly sums up my experience with the game. Did I have fun? Sure I did, it’s one of the best games I’ve ever played. But that doesn’t stop it being distressing. I remember shaking with fear at the thought of the Silent Realms of the game. Or throwing my Wii remote (I’m a bad arse, I know) on the floor with rage after being thwarted by a boss yet again.
Skyward Sword is the best. Well, one of the best games I’ve ever played. I loved the full experience. It may have caused me grief, and I may have forgotten how to talk to people because of it. Spending 8 hours plus on a game for 5 days straight does strange things to a person. It’s been a year since Skyward Sword entered the world. A year since I was traumatized by a videogame.
One year later we’re still not sure where the series is going to go next. No news on a Majora’s Mask remake is certainly not good news. Hopefully the invertible Wii U Zelda game is right around the corner, because I’m so ready for another game like that to consume my life.